Scenario: the allos are the first to come in, and are already buffed with the energized buff from the yuty. There are 30 of them, and the tek turrets and velonasaurs are hard at work mowing them down. By the time they reach the titano, there are only ten left, separated into two packs of five. The allos are taken down within seconds, but the titano has been equipt with the bleeding effect. This slows it down, allowing the daedons and yuty to catch up. They are hardly able to do anything about being brought down by the turrets, but they now have your new coordinates and the quetz dropships are near. 30 seconds later, the quetz dropships arrive and they turn out to be escorted by tek saddles taps. They are easily killed, but you are bombed by the quetz’s dodobombs. This clears out the top part of your base, and deals massive damage to the titano. The quetz are eventually taken out by the tropeos and drakes, but you have heavy casualties. Up for more of these!
How to grow one without nameless venom: you use snow owl. Every time the rock drake gets low, just heal it with the snow owl. And if the torpor because of starvation gets too high, then feed it stimulants. 👍 good luck with your drake
They need to be able to breed thats just unfair plus they need a tlc as there attacks are ass in pvp even with mutagen saying as how wyverns and manas can go to lvl 450 its just unfair to cap their lvl off at 190 wildcard if you see this give the drake a buff or some attack abilitys since their camos only good i pve and need to be breedable so they can actually be used in pvp
For everyone whining about how this needs to be in Valguero, it was originally the case. That’s why they added the irradiated/luminous area into The Emerald Forest, as they were planning on adding the rock drakes and their nests into it. While I do know that, I’m not sure why they discarded actually adding the rock drakes... more than likely a time constraint or because ‘drakes didn’t fit Valguero’s map.