Rock elementals are extremely tough to kill or knockout. Over encumbering them inside or around your base and setting them to aggressive allows them to defend your base with their rock throw attack without being kited away by enemies.
Takes 10% from everything but explosives and does not take damage from elemental attacks like fire,poison,lightning. A tamed level one rock elemtal has 3000 health a wild one has 20000. So if your enemy does not posses explosives,mek modules, cannons then your rock elemental technically has 30000 health plus the Armour on the saddle. So a tamed rock elemental has proven to be more powerful in combat then a tamed giga I dont know too much about damage .
I think there should be a metal golem which is stronger and harder to tame. Maybe it could collect metal only and more effectively than anything else. ps. It’s just some idea I came up with in my spare time
There is a great little natural passage that you can kite the golem in to at 64.1 - 49.9. We tame all our Golem there. They can't get out but once tamed can be moved out. It offers a great firing position for your cannon.
PRO TIP: on 2x taming weekends (Evolution Events) on official servers. You can knock out a level 20 or below elemental, slap some sulfur in it, and call it a day as it will not require narcotics on 2x but WILL still take 4 hours.
For some reason, after the latest update, X-rock elementals (haven't checked other variants) are no longer tameable. Whenever you knock them out, they don't eat and don't have a taming bar. Forcetame also doesn't affect them, so I believe it's a glitch