How to identify buffs/debuffs:

Stomach: either hungry (food below I think 30) or starving (food at 0, you may not gain stamina, you start losing health)

Water drops: Thirsty (water below 30) or Dehydrated (water 0, start losing Health, may not gain Stamina, start gaining torpidity)

Snowflake: Cold, you will start losing food faster

Melting snow brick: freezing, you start losing health and hunger starts to decrease significantly or it is a cave I think. Hibernation ability from snow owl, makes you cold but allows you to regain tons of hp

Wind: there is windy weather outside

Small flame: Hot: water starts going down faster, nothing else

Large flame: Overheating: you start losing health, Sunstroke effect starts to appear, water drains at significant pace

Large red flame: Heatwave weather, temperature skyrockets

Man panting: Winded, you have no stamina, stamina bar turns red

Shield: Basilo Insulation, Tent Insulation both increases hypo/hyperthermic insulation

Foot running: Race: only available during races

Web: webbed by Araneo, you cannot jump, you move slower

Poisoned skull: Tranquilized: increase Torpidity or reduces stamina

Spoiled meat with skull on top: you ate rotten food/poop: health decreases

Red skull: Contracted Mega Rabies, health decreases rapidly

Thermal Sight: Thermal Sight used by Snow Owl, shows live creatures

Medical brew with green arrow: you are regaining health

Cooked meat with green arrow: you are regaining food

2 green arrows: 2x experience boost from Explorer Note

3 purple arrows: 4x Experience Boost from EN

Continued later after I remember some more

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