Be warned these animals are very low on health so use traq darts not arrows. Also try to try to drag them out of the swamp because it's so hard to protect them. Best recommendation is that you bring at least 2000 narcos and you knock it out while having an ally tribe guard you so they don't do damage to your tame. Beware these need to have all eyes on them if you forget or have a moment of hesitation they will wake up and you will waste your expensive quetz kibble. Lower levels are better to tame for eggs cost less kibble but, higher levels are sometimes needed but will cost you dearly if you forget them. Good luck guys and watch your backs in the swamp.
I heard that melee damage increases amount of insulation. Take with a grain of salt, but could be very useful, as you would only need meat to keep them running, and you would need less of these than air conditioners. Again, take with a grain of salt.
You probably think these guys are useless and not worth it but if you tame a few low levels they can be SO useful, as they can incubate eggs. Using them on SE to incubate eggs is really handy because it means you don't have to have a generator that will need to be repaired from time to time.
Use narcoberries instead of narcotics. This is very important when taming an animal with high torpor drain. The narcoberries take longer for the torpor to rise, and narcotics take a smaller amount of time to rise. This is useful for a dimetrodon tame because narcotics will not last as long as the narcoberries and you want to have the torpor rising for as long as you can.
Works as an A/C Unit providing hypo and hyper insulation, and is potentially more effective then an A/C unit. Insulation provided is based on melee damage. From testing it seems to be that insulation is equivalent to melee stat. So an imprinted dimetrodon with 400% melee provides 400 insulation equivalent to 4 A/C units.