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Their healing ability is overpowered. At 100 bloodrage, they regenerate health faster than any healing dino in the game. With a decent Carchar, you can kill wild gigas with ease if you have the bloodrage. Their healing out heals the bleeding effect. Not just that, they donโ€™t rage, and if a fight is looking bad, they can zoom away at a speed as fast as a tek suit. They have a very nice turn radius, and they have better stamina management than a giga has. Overall, these guys are insane for osds and element nodes on extinction. Tested, I ran a purple osd with one tribemate. We had 2 carchars, both non mutated and only 36 base melee points. At 100 bloodrage, we were out healing the damage against us. At wave 7, we were around half hp, but the Carchars were already healing thousands of health by the second. With an extra tribemate, we could have gone for as long as we wanted to. I would definitely use Carchars over gigas in everyday use. The only purpose I see in gigas now is to run bosses on extinction and the mini bosses on fjordur. Even then, gigas may be completely discarded once Carchars are mutated enough. (Gigas will probably always have a use, Iโ€™m just being a silly Carchar fan)

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