I think ark should make narcotic spike walls, because narcotic tripwire traps render it untameable. Narcotic spike walls will deal damage to the creature attacking them, but not as much as a regular spike wall. Then you could stand in a ring of narcotic spike walls with a pachyrhino, use aggro mist, and tame some of the unconsious creatures! To craft a narcotic spike wall, i think you should need: One spike wall and 5 narcotic. The narcotic spike wall is similar to the tranq arrow, ingreadients and function. Please ^ if you want this idea to come to life! ;D
While fishing, are you sick of all the fish being scattered? If you bring this dino near the shore or on a boat where fish are near by and use the aggro mist, it will aggro the fish to come right to you in a big crowd!
The purple mist isn’t a calming mist. It’s a hiding mist. Things that are already attacking you don’t stop, because they know you’re there. Other creatures can’t tell, and won’t attack you. (With the exception of rexes, Gigas, brontos, and a few more. The buff is also called “hidden”, and not “all creatures currently attacking you are calmed”.
Their “nice” gas might be the gas form of soothing balm. Also it’s effect is to reduce the stamina of everything caught in the “soothing” cloud. Also if it lays eggs why not make its crap soothing balm?
These takes make an excellent starting mount, while being weaker than a trike it can pacify most animals smaller than a Rex, giving you a good escape from and hungry pack of raptors and can Agro animals using its other scent thing, which comes in handy in leading creatures into a trap. It is also a two seater and is faster than the trike.
The DPS of these guys is actually insane for a small-medium herbivore. They have 28 base damage, which is not the best, but they hit like 5 times per second. I tamed a lvl 130 (in the wild, lvl 194 tamed) with ~500% melee damage and that thing can shred through all of the health of a mid level Trike (about 750-1250 health) before it even reacts. I then went to more dangerous areas to see how good it was. It destroyed a lvl 140 Chalicotherium (~3000 health) in the matter of seconds. Then I took on a lvl 60 Bronto (~7000 health); the Bronto didn’t stand a chance, as the knock back of this thing makes it very difficult for enemy creatures to hit it, even including giants like the Bronto. From my testing it seems like the DPS of my Pachyrhino (now lvl 200) is similar to that of my lvl 210 Carno and only slightly lower than that of my lvl 200 Rex. This has to be one of the most underrated creatures in the game.
(Note: this is one mobile, not sure if it’s as good on other versions)