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Did you know that there's some wild-ahh weapons in the fallout series

Gru's Freeze Ray? Call that the Cryolator

Portable Huck-A-Junk Launcher? Junk Jet

Portable (mini) Nuke Launcher? Fat Man

Portable Naval Cannon? Broadsider

Medic TF2's Crusaders Crossbow but deadly? Syringer

Minigun but futuristic? Laser Gatling, duh

Cancer Ray? Gamma Gun/Rifle

Flammenwerfer? Flamer

Mini-Sun lobber? Heavy Incinerator

GTA V's launching gun thingy? Lorenzo's Artifact Gun

Chainsaw but militarized? The Ripper

Railguns but handheld? Gauss Rifle

And don't get me STARTED on Legendary Perks....

Exploding Minigun (every bullet explodes)

Spray 'n Pray (Exploding Tommy Gun)

Ghoul Slayers Heavy Incinerator (extra dmg to Ghouls)

Kellogg's Pistol (refills AP bar when you land a crit hit)

Aeturnus *i botched it* (Laser Gatling with Inf ammo)

Never-Ending Laser Musket (explanation at the end)

The Overseer (Combat Rifle that shoots 2 projectiles)

Fully Automatic Laser Musket

And more

(Kellogg's Pistol is a bull barrel .44 revolver)

NELM explanation: the normal Laser Musket uses "cranks" to load fusion cells (not to be confused with fusion CORES) and the more you crank the more damage it does (there is mods that allow you to crank less or more), The Never-Ending legendary perk usually on most weapons it just adds extra ammo cap but with the Laser Musket you can crank the laser musket as much as you want. Make sure not to miss though (-999 Fusion Cells)

~C, P, Mc[__]en G!

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